It will take a lot of experimentation before the mechanics click, but once they do, you'll be happily curving lines to fling riders to seemingly unreachable paths or through dizzying loop-the-loops. You are placed in a course then told to collect coins and finish the level, but there is little explanation on how to accomplish this feat. The learning curve is crushingly steep in the early going, especially if you never tooled around with the original game. Rather, you have to fill in missing pieces of the track to get him safely to the finish line, battling physics and gravity all the while. You have no direct control over the daredevil, though. Your job is to guide an adventurous little boy on a sled through a series of increasingly complex courses. Line Rider 2: Unbound is a 2D racing/puzzle hybrid. The trial-and-error gameplay can be exhausting at times, but the overwhelming sense of accomplishment for finally figuring out a particularly difficult track makes it well worth the initial struggles. Patience is still the key to both making your way through the maddening puzzles, as well as crafting your own zany designs to torment the community. Unbound, the first retail release of the series, has kept the simple design from the original while adding more track options, a full Story mode, and community features to share all of your work. It was able to move beyond restrictions, such as not having a tangible goal or even the ability to save your hard-earned work, and ensnared a community of creatively inclined ski artists. The deceptively simple Line Rider started as a free Flash game.
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